Bridge Captain salboat logo  
Bridge hand with 13 cards
 
 

Lead Captain 4.0

 

Bidding Decisions


The Bidding Decisions portion of Lead Captain has two modes of operation - Easy Mode and Tech Mode.

Here's an example of the type of problem that can be solved in Easy Mode. With standard bidding methods, assume the bidding has gone 1(by partner)-1(reswponse by you)-2. Holding the following hand should you invite or not?

Partner probably has 4 spades, at least a few clubs, and 12-16 Total Points (points in support of spades). Despite having a minimal hand, Lead Captain says South should invite game, but only when vulnerable. By inviting game, as oppose to passing 2, you can expect to win 0.11 IMPs per board. When not vulnerable, you can expect to lose 0.44 IMPs per board. Of course these are double-dummy results and you might get a friendly lead at the table.

Download your FREE copy of Lead Captain 4.0